The Challenge
Standard casino UI conventions collapse in VR. Flat 2D interfaces cause motion sickness, precise cursor interactions are impossible with hand tracking, and the spatial depth of VR headsets demands an entirely different visual grammar.
The Approach
We built a spatial UI system with 3D depth layering, large interaction targets optimised for hand tracking, and an ambient lobby environment that functions as a navigational space rather than a menu system. A desktop fallback mode maintains full feature parity.
The Outcome
The platform became one of the first regulated VR casino products to launch in Europe. Player session length in VR mode was 2.4x longer than desktop, validating the spatial UX approach.
VR CasinoXR DesignSpatial UIHand TrackingWebXR
